We recently had a playtest evening at Titan Games. The turnout was fantastic with a large number of teams and playtesters. The evening saw several games debut, which was very exciting!



First up was KingMe, one of two games being worked on and potentially entered by James.


Seen in the black tee shirt, James walks players through his game.


Next was Assassins, the long awaited game by Team DubbleNine! I saw some elements that really intrigued me and I can’t wait to play it!


This game is huge and has a lot of elements. Go DubbleNine!


Resplendent Killshot also debuted their game that night, and it was a quick and easy combo-rific game called Fashion Monster!



Kill Monsters Wear them for points. Have the most points.


Tyler was also a new entrant, with The Most Dangerous Game. I heard a lot of laughing and groaning while people were playing- it sounds awesome.




TeamToons changed their game and brought How To Become and Evil Overlord (In Six Easy Steps). It looked fairly quick and easy so I hope to get a chance to try it out.


Long name, quick game.

Another team and game made an appearance with Gold Rush, but I don’t have any pictures. I hope to fix that soon!

What about stuff for the teams? 

The committee wants to offer a valuable and enjoyable experience, so we offered a “work day” where teams could set aside time to hammer out issues with their games, mechanics or just discuss issues they are facing. While I wasn’t able to stay for the entire evening, I saw four or five teams at the event, openly discussing their struggles and successes.

This past Saturday, we held a graphic design workshop at the CU Fab Lab, where Katie demonstrated how to design a standard poker sized card for a game using InDesign. The workshop not only walked through scanning art but also area selection, text, color picking, layers and printing the cards as well.



Katie demonstrating scanning art


This workshop had five teams in attendance, and was a valuable trove of resources available for creating art, cards or other markers for the teams. Aside from learning how to make the cards, Katie showed several free online sources for symbols, legends and other items teams might need. They included:


TheNounProject  A free website for icons and other such things. Very searchable and easy to use.

It does require an account, and artist/source attribution.

Game-Icons.Net Another free website for icons. Also requires attribution.

The search feature isn’t very useful- try clicking on the pictures instead.

CGTextures.com A huge source of textures, backgrounds, abstract images and other non-icon related art and images available for use. Membership may be required, but it is well worth it.

OpenGameArt This is aimed more at video games, but has some interesting pieces available.

A little less friendly to use than other sites, but lots to explore.

Katie and Aledria really worked hard to make sure all teams, regardless of ability, were included and inspired by the resources available through the FabLab or online. For those that can’t afford or don’t have access to InDesign, Katie mentioned Scribus, a free design tool that is a very close approximation to the brand name tool.



After card art design and printing, the group moved into discussing 3D printing and laser cutting. The FabLab has multiple tools available for both of these types of design needs, and the teams got to see a little in action.

If you missed the workshop or want to check out the FabLab in a less limited session, they have generally open hours during the following times:

  • Sunday afternoon 1 to 6 pm
  • Tuesday evening 4 to 9 pm
  • Thursday evening 4 to 9 pm
  • Friday afternoon 1 to 5 pm

Check their WEBSITE  for details about where they are located, where to park (it is on campus) and specific closings (between Christmas and New Years, for example). You can RENT the FabLab for your team or group if you like, as well.

The committee hopes to have more resources and workshops after the winter break, so watch the website and our Facebook group for more details!

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