CUDO Plays is run by the CUDO Plays Committee; an all-volunteer group of passionate, friendly, helpful, and knowledgeable individuals who likely have magic powers as well. If you’ve ever been to any of our events, you’ve certainly met some of us, but if you’d like to get to know all of us a little better then read on!
For last season’s “Meet the Committee” post, we answered questions about underrated games and cartoons! Here’s this year’s prompt:
What games did you play in your childhood that helped make you a gamer today?
We’re gonna go right-to-left down the line of this picture here starting with…
I’m still a sucker for card games, because I maintain that euchre and Mille Bornes were the first games I played competently and had fun with. But another card game that really impacted me even younger was one that was in my parents’ collection — Parker Bros. “Water Works” — because I was obsessed with the tiny gold wrenches. In this game, everyone is completing the same solo goal, but an important component is sabotaging your opponents, and everyone also competes for diminishing resources to recover from the sabotage.
I loved the puzzle element of this game: fitting together different shapes of pipe without accidentally self-sabotaging. The game taught me a lot about weighing opportunity cost and not being so singularly goal-oriented. And eventually I figured out that engaging in the sabotage was an important part of the game, something that other kids’ games like Cootie or Chutes & Ladders didn’t address.
To this day, I still like puzzle-games, goal-meeting games, and balanced games where going on the offensive is necessary to win, but isn’t the only element. Plus, between the bathtub deck holder in Water Works, and the car-shaped deck holder in Mille Bornes, I am a total sucker for superfluous on-theme plastic game parts.
Part of me wants to say Axis & Allies.
But I also need to give a shout-out to Star Wars Monopoly. It was a re-skin of Monopoly with no rules changes. None at all. And I found that strange. There was nothing “Star Wars” about the game beyond visuals. I was in late elementary school, and this was maybe the first time I sat down in front of a board game and critically thought about “why” the rules were there, and why these rules weren’t living up to my expectations.
Like many ’90s kids, I was (and am) caught up in the zeitgeist that was (and is) Pokemon. One of the few surviving board games from my childhood collection is Pokemon Master Trainer. This game did not perfectly recreate the original JRPG of yore — its randomness was extreme and there was minimal strategy, so really it’s a better fit as an adaption of Pokemon Go. But of course this shaped my appetite for games forever…or at least on and off at points, certainly right now, maybe in a few weeks, tomorrow, and some years in the future. Board game adaptions of video games hold a special place in my heart, good or bad. Anyone want to make a Rogue Legacy card game adaption together?
I did play many board games as a child, but it was usually just me and my little sister.
I played a lot of Sorry! and I was never sorry.
I grew up playing classic card games with my parents and sister (spades, pinochle, gin rummy, hearts, etc) but weirdly the game I remember the most from childhood is the Silver Dollar City Card Game. It was basically Old Maid if I remember correctly, just branded with imagery from a local amusement park. The thing that was clever about it was how easy they made the turn structure. It literally rhymed: “draw, play, throw away.” It was so simple to remember even my very young sister could play it. It was sort of my first game design lesson, I suppose.