How to Present Your Game Workshop

how to present your game workshop

Had a successful How To Present Your Game Workshop, with discussions on teaching/demoing your game as well as tips for creating your rules document and making it look great. New this year was Karen’s presentation on inclusive language in games. A topic every designer and gamer should be mindful of.

CUBED December Meeting: Open Playtesting

Several CUDO Plays games were on hand for this playtesting session, including an all-new game to the competition about arguing with your friends!


Upcoming Events


CUDO Plays @ Illini Roleplaying Network Game Night – Saturday, December 9th

The English Building Atrium @ 7:00pm – 10:00pm

The Illini Roleplaying Network, a student group of gamers, is having their regular board game night this Saturday evening, and CUDO Plays teams have been invited to come playtest their games! This is a great opportunity to get your game in front of some new players with lots of board gaming experience. Game Night happens in the English Building right off the Main Quad, downstairs in the atrium. Be there promptly at 7! Facebook Event


CUBED Open Playtest – Sunday, December 17th

Gopher Mafia Games @ 2:00pm – 4:00pm

CUBED  is the Champaign-Urbana Board Game Design Engineers and Designers, a local tabletop game design group that emphasizes creation, collaboration, and execution of quality board and card games. It is a great place to show new designs and  playtest your game with other designers and get really insightful feedback.


CUDO Plays December Game Night – Monday, December 19th

Hyatt Place Champaign @ 6:30pm – 9:00pm

Take a break from your busy schedule and get to know your fellow game enthusiasts! CUDO Plays Game Night is open to everyone! As with last month’s game night, December will be focused on playtesting games from Season 5.


CUDO Plays Recommends

This week CUDO Plays recommends Rhino Hero.

Players each start the game with five roof cards, and they take turns adding walls and roofs to a single building. On a turn, you first place walls on the highest floor, then you choose a roof card in your hand and place it on the wall. Each roof card bears markings that indicate where the next player must place walls on the card. In addition, some roof cards force a player to perform special actions, such as placing a second roof, changing the direction of play, or moving Super Rhino to a new location on the tower. Keep your hands steady! The first player to build all of his roof cards wins the game. Alternatively, if the building collapses, the player who caused the collapse automatically loses, and the player with the fewest roof cards in hand wins.

If you’ve always wanted a dexterity game that fits in your pocket. There’s none better than Rhino Hero!