CUDO Plays and Friends at Gen Con 2018

Another great Gen Con as always! CUDO Plays gave a very successful talk about how to build a game design community. Lots of our past competitors and friends were also at the con showing off games or just having a great time. Don’t take our word for it though, check out these pics!

Kaity, Katie, and Jess speaking on the CUDO Plays presenation

Andrew and Molly of Forced Perspective Entertainment, demoing their newest creation, OUT THERE, in the First Exposure Playtest Hall.

Season 5 game Shape Up! was also in the Playtest Hall for all Gen Con attendees to check out.


Our friends from Elf Creek games relaxing after a very busy Gen Con


Upcoming Events

CUBED August Meeting: Gen Con Recap – Monday, August 6th

Champaign Public Library @ 7:00pm – 9:00pm

The members of CUBED will be sharing their experiences from this years’s Gen Con. If you weren’t able to make it to the con this year, come find out what you missed!  Facebook Event


Beers & Board Games – Saturday, August 11th

Cafeteria & Company, Urbana @ 7:00pm – 10:00pm

CUDO Plays has joined forces with Cafeteria & Company to help them run their bi-monthly game nights. Come out to Cafe & Co. every 2nd and 4th Saturday of the month to chill with some games, snacks, and beer/wine/coffee. Our very first game night will be this Saturday! Facebook Event


CUDO Plays August Game Night: Past Seasons’ Games – Monday, August 20th

Hyatt Place Champaign @ 6:30pm – 9:30pm

Get excited for Season 6 of CUDO Plays by playing some games of past seasons! Facebook Event


CUDO Plays Recommends

This week CUDO Plays recommends Custom Heroes.

Custom Heroes box art

This is a card-crafting, climbing trick game in which plastic cards are added to sleeves in order to modify the cards already in those sleeves.

The players attempt to win rounds by getting rid of their cards as quickly as possible using the classic climbing trick mechanic. e.g. If a player leads with three 4s then the next player must play three of a kind of equal or higher value. When all players pass, the last player to have played cards leads a new trick with whatever card or set of equal cards they want. Go out of cards first for first place, second for second, etc.

However, you also have advancements you can sleeve onto your cards. These may increase or decrease the value of the cards, or even add new abilities such as turning a card into a wild or reversing the direction of the values (i.e. you are now playing lower numbers instead of higher) or making cards count as multiple copies of themselves, etc. But since all of the cards are reshuffled and dealt to start a new round, the changes you made may end up with someone else (and vice versa), and the common distribution of values will begin to change and shift over multiple hands. Thus, a good strategy must factor in not just doing well in the current hand, but also managing your resources (card advancements) over multiple hands and maximizing their impact though well timed plays. You earn points and more advancements based on your end of round position. Be the first player to go out each round and gain the most points, but draw fewer new advancements for the next hand. To win a player must first get to 10 points, and then win a hand.