CUDO Plays Academy + Illinois MakerLab Camp!

CUDO Plays is partnering with the Illinois MakerLab for a week-long camp, taking participants through the entire process of board game design from brainstorming ideas to creating components. Each session will cover a different aspect from game design, from quick prototyping to envisioning components, with demonstrations on how to model game pieces with 3d modeling software (Tinkercad).

This camp will be from July 17th-21st for 13-17 year olds and you can find out more info or sign up here!

 

Upcoming Events

July Game Night – Monday, July 17th

Hyatt Place @ 6:30pm
Take a break from your busy schedule and get to know your fellow game enthusiasts! The game of the month will be Koryo!

CUDO Plays Game Night is open to everyone! Spread the word and let’s have a great time. Whether you’re a serious gamer or just looking to relax and socialize, we’d love to see you there!

 

CUDO Plays Recommends

This week we recommend, Boss Monster!

Inspired by a love of classic video games, Boss Monster: The Dungeon Building Card Game pits 2-4 players in a competition to build the ultimate side-scrolling dungeon. Players compete to lure and destroy hapless adventurers, racing to outbid one another to see who can build the most enticing, treasure-filled dungeon. The goal of Boss Monster is to be the first Boss to amass ten Souls, which are gained when a Hero is lured and defeated — but a player can lose if his Boss takes five Wounds from Heroes who survive his dungeon.

Playing Boss Monster requires you to juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents, and the need to kill those Heroes before they reach your Boss. Players can build one room per turn, each with its own damage and treasure value. More attractive rooms tend to deal less damage, so a Boss who is too greedy can become inundated with deadly Heroes.

Players interact with each other by building rooms and playing Spells. Because different Heroes seek different treasure types, and rooms are built simultaneously (played face down, then revealed), this means that every “build phase” is a bidding war. Spells are instant-speed effects that can give players advantages or disrupt opponents.

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