CUBED Open Playtest & CUDO Plays November Game Night

Sunday Nov 18th was CUBED’s monthly Open Playtest event at Gopher Mafia. The very next day was our own November game night which focused on playtesting. Lots of Season 6 competitors came to both! Already, the designers are making big changes to their games based on feedback from the Playtest Convention. If you couldn’t make it to these events, fear not! Lots more playtesting events are on the way!

 

Upcoming Events

CUBED Focused Playtest: Miro – Wednesday, November 28th

Titan Games, Urbana @ 7:00pm – 9:00pm

Every week until Turn In, CUBED is running focused playtest events. Sign up to get your game played and get feedback from veteran local designers. After the feature game is played, there’s time for other playtesting as well, so feel free to bring your game even if it isn’t your week! Sign up for a slot here. Also, this week’s featured game is Miro, the one-of-a-kind trick-taking game. Facebook event

 

How to Present Your Game Workshop – Saturday, December 1st

The CU Community Fab Lab @ 1:30pm – 3:30pm

Teaching games is a skill, and you’ll need to be an expert at teaching your own game if your playtests are going to be successful. Come learn how to present your game, or any game, to new players. Facebook event

 

Playability Workshop – Saturday, December 8th

Champaign Public Library Room 215 @ 1:00pm – 3:00pm

Your game is going well, but can people understand it if you aren’t around to explain it? You’d better hope so since the judges will be playing your game without you in the room. Every year some games are played incorrectly by the judges, and we don’t want that to happen to you! Come to the Playability Workshop for tips and advice about how to write clear, concise rules for your game. Facebook event

 

CUDO Plays Recommends

This week CUDO Plays recommends Fun Farm.

In this lighting-fast family game, players compete to spot and catch the animal shown on the cards before all their opponents. Each round, the active player reveals the top card from the deck, placing it next to any others still on the table. Each card depicts an animal, a black die (showing one color on this die), and a white die (showing one color on this die). The player then rolls the black die and the white die. If a die depicted on a card matches the color rolled on that die, players race to grab the animal toy from the table that matches the animal depicted on the card. Whoever does so first claims the card, and once the deck runs out, whoever has the most cards wins!

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