Season 6 Pitch Night
We completely filled Pixo’s cafe space for this year’s Pitch Night! Lots of awesome ideas as always, and there were many first-time pitchers.
Don’t forget, if you have not yet registered a team but would like to, follow this link! If you’re still in the fence, no worries, you have until the end of October to register a team.
CUDO Plays @ Heartland Maker Fest – Saturday, October 13th
Lincoln Square Mall @ 9:00am – 2:00pm
As always, CUDO Plays will have a table at Heartland Maker Fest. We’ll be running Board Game Blitz so kids and adults alike can make their own board games. Everyone gets to keep what they make! Facebook event
Beers & Board Games – Saturday, October 13th
Cafeteria & Company, Urbana @ 7:00pm – 10:00pm
CUDO Plays has joined forces with Cafeteria & Company to help them run their bi-monthly game nights. Come out to Cafe & Co. every 2nd and 4th Saturday of the month to chill with some games, snacks, and beer/wine/coffee. Don’t miss the fun! Facebook Event
CUDO Plays September Game Night: Plastic Fantastic – Monday, October 15th
Hyatt Place Champaign @ 6:30pm – 9:30pm
Take a break from your busy schedule and get to know your fellow game enthusiasts! CUDO Plays Game Night is open to everyone! The featured theme for this month is plastic games! Bring your games with crazy plastic components. A bunch of family favorites from the 80s and 90s will be there for sure. Facebook event
CUDO Plays Recommends
This week CUDO Plays recommends Cartagena.
This game takes as its theme the famous 1672 pirate-led jailbreak from the fortress of Cartagena. Each player has a group of five pirates, and you want to be the first to have all five escape through the tortuous underground passage that connects the fortress to the port, where a sloop is waiting for them. To move a pirate, you need to play a card from your hand. Each card bears one of six symbols (pistol, rum bottle, etc.), and when you play a card, you move one of your pirates forward to the next matching symbol in the tunnel, leapfrogging over matching symbols where another pirate already stands. The only way to get more cards, however, is to move backwards; more specifically, you move one of your pirates backwards to the first space that holds one or two pirates, drawing one or two cards after doing so. Each turn, you take 1-3 actions, whether moving forward or backward or both. When you move a pirate to the end of the track, it jumps on the sloop where it must await the other pirates in its crew. With every step toward victory, though, you have fewer and fewer pirates to move each turn, possibly locking you in to actions you don’t want, so be sure to plan ahead and not leave yourself empty-handed!