Design Day 2017

The 4th annual Design Day hosted by Stonemaier Games happened this past weekend in St. Louis. Multiple veterans of CUDO Plays were in attendance, and Season 4 Innovation Award winner Subterranean Cities placed on the top ten games of the event as voted on by the playtesters!

Upcoming Events

Board Game Bootcamp – Sunday, October 1st

Champaign Public Library, Robeson Pavilion Room C @ 1:30pm

Scared of the thought of designing your own board game? This event is for you! Come on down for an afternoon of fast-paced game design and prototyping. See what you can come up with! You’ll be put into groups and randomly given mechanics and a theme to incorporate into your game. We’ll provide all the dice, cards, boards, bits and other materials you could possibly need for your prototype.

Bootcamp is an amazing experience for all involved. If you can only attend one CUDO Plays event this season, try to make it this one!

CUBED October Meeting: Prototyping – Sunday, October 1st

Champaign Public Library, Robeson Pavilion Room A and B @ 7:00pm

Our friends at CUBED are having their regular meeting/discussion and the topic for October is game prototyping. Veteran designers will share some tips and tricks for cheaply and efficiently getting your game idea from your brain into something you can play with. This will include tips for physical prototyping and a demonstration of how you can use Tabletop Simulator to make your prototype digitally before making a physical copy.

Pitch Night – Saturday, October 7th

Back room of Pizza M @ 5:30pm

Need a team or want to recruit more members? Just want to show of your game ideas? Pitch Night will be hosted at Pizza M, for those looking for inspiration and teammates, or just to listen to others.

CUDO Plays Recommends

This week CUDO Plays recommends, Magic Maze.

Magic Maze set up for play

This game is a real-time, cooperative game where fantasy heroes must sneak into a shopping mall to steal the necessary items for their quest. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together!

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